In Doom II, on the other hand, his stats aren't as impressive, turning him into a somewhat weaker counterpart of the heavy weapon dude, with fewer hit points and a slower rate of fire.Īlthough a single SS Nazi at close range can inflict significant damage (its rate of fire is about a third that of a heavy weapon dude), his main distinguishing feature is now its inaccurate aim, which sometimes allows a skilled player to clear a good part of a large room without even pulling the trigger, due to infighting, especially considering the way the monster is grouped in the secret levels of Doom II. In Wolfenstein 3D itself, the SS Nazi is a feared marksman whose high rate of fire, accuracy, and large hit point total force the player to take care when fighting them.
A fix for this technical limitation is available in the form of the Doom Minor Sprite Fixing Project, which also fixes issues (such as offsets) with other NPCs. This can be confusing because the Nazis are just as likely to engage in infighting and killing each other as the former humans are. Id Software's artists did not bother to make new attacking graphics for the other angles when they converted the SS Nazi's graphics to Doom II, so the SS Nazi always appears to face the player when firing, no matter where its actual target is. Wolfenstein 3D did not feature multiplayer or monster infighting, and as a result, all enemies encountered in-game only had front-facing graphics for attacking.
If he subsequently respawns or is resurrected, the clip remains note however that no official id Software map contains both Nazis and arch-viles. When killed, the Nazi drops a clip containing five bullets (or 10 on the "I'm too young to die" and "Nightmare!" skill settings).
The SS Nazi attacks by firing two bullets at a time, which are slightly less powerful than the player's bullet like the heavy weapon dude, he fires repeatedly as long as his target is in sight.